a little bit of everything

gingermalarkey:

Sexual orientation: Easy Company on a tank

bludragongal:

askoursquad:

shatterstag:

bludragongal:

the-quick-one:

smachajewski:

cynellis:

bonkalore:

Trying to draw buildings

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yo here’s a useful tip from your fellow art ho cynellis… use google sketchup to create a model of the room/building/town you’re trying to draw… then take a screenshot & use it as a reference! It’s simple & fun!

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Sketchup is incredibly helpful. I can’t recommend it enough.

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There’s a 3D model warehouse where you can download all kinds of stuff so you don’t have to build everything from scratch.

reblog to save a life

This is an incomplete tutorial, and it drives me crazy every time I see it come around.

We live in a pretty great digital age and we have access to a ton of amazing tools that artists in past generations couldn’t even dream of, but a lot of people look at a cool trick and only learn half of the process of using it.

Here’s the missing part of this tutorial:

How do you populate your backgrounds?

Well, here’s the answer:

If the focus is the environment, you must show a person in relation to that environment.

The examples above are great because they show how to use the software itself, but each one just kind of “plops” the character in front of their finished product with no regard of the person’s relation to their environment.

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How do you fix this?

Well, here’s the simplest solution:

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This is a popular trick used by professional storyboard and comic artists alike when they’re quickly planning compositions. It’s simple and it requires you to do some planning before you sit down to crank out that polished, final version of your work, but it will be the difference between a background and an environment.

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From Blacksad(artist: Juanjo Guarnido)

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From Hellboy (Mike Mignola)

Even if your draftsmanship isn’t that great (like mine), people can be more immersed in the story you tell if you just make it feel like there is a world that exists completely separate from the one in which they currently reside – not just making a backdrop the characters stand in front of.

Your creations live in a unique world, and it is as much a character as any other member of the cast. Make it as believable as they are.

Great comments and tutorials!

I’m a 3d artist and have been exploring the possibilities of using 3d as reference for 2d poses. I want to add a couple of tips and things!

Sketchup is very useful for environment references, and I assume it’s reasonably easy to learn. If you’re interested in going above and beyond, I highly recommend learning a proper 3d modeling program to help with art, especially because you can very easily populate a scene or location with characters!

Using 3ds Max I can pretty quickly construct an environment for reference. But going beyond that, I can also pose a pretty simple ‘CAT’ armature (known in 3d as a rig) straight into the scene, which can be totally customized, from various limbs, tails, wings, whatever, to proportions, and also can be modeled onto and expanded upon (for an example, you could 3d sculpt a head reference for your character and then attach it to the CAT rig, so you have a reference for complex face angles!)

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The armature can also be posed incredibly easily. I know programs exist for stuff like this - Manga Studio, Design Doll - but posing characters in these programs is always an exercise in frustration and very fiddly imo. A simple 3d rig is impossibly easy to pose.

By creating an environment and dropping my character rig into it, I have an excellent point of reference when it comes to drawing the scene!

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Not only that, but I can also view the scene from whatever angle I could ever want or need, including the character and their pose/position relative to the environment.

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We can even quickly and easily expand this scene to include more characters!

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Proper 3d modeling software is immensely powerful, and if you wanted to, you could model a complex environment that occurs regularly in your comic or illustration work (say, a castle interior, or an outdoor forest environment) and populate the scene with as many perspective-grounded characters as you need!

reblogging to save a life

!!!!!!!!!!!!!!

Look at this amazing addition! This is fantastic!

4threset:
“Maneki Neko
”

4threset:

Maneki Neko

sansarya:

[Make me choose
orlandobloom asked: Mirkwood family or Rivendell family?

sarakipin:
“ smallsalv and I watched Spirited Away today!
”

sarakipin:

smallsalv and I watched Spirited Away today! 

lucax31:

Adventure Time Villains

finchwingart:
“a-dinosaur-a-day:
“ lotsandlotsofbirds:
“ iokusanagi:
“ finchwingart:
“this is my boy. he likes to move
”
Accelerate
”
FASTER!!!!!! ”
NYOOOOOOM ”
OH
”

finchwingart:

a-dinosaur-a-day:

lotsandlotsofbirds:

iokusanagi:

finchwingart:

this is my boy. he likes to move

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Accelerate

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FASTER!!!!!!

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NYOOOOOOM

OH 

whybecosplay:

Water bending cosplay

hootsweets:
“ Comic page commission for @purringkayla !
And commissions are closed as I finish up these last few, I can finally focus my full attention on HEX :)
”

hootsweets:

Comic page commission for @purringkayla !

And commissions are closed as I finish up these last few, I can finally focus my full attention on HEX :)

nanihoosartblog:
“I love Yugi in Jou’s clothes
”

nanihoosartblog:

I love Yugi in Jou’s clothes

How in the name of all that is Egyptian holy does your kaiba look so freaking FANTASTIC??!??!?!
Anonymous
Yo, I need help. How do you draw a human body without going into detail within the first few strokes? Every time I attempt to draw a body to get an idea of what pose I want, I always spend way too much time on it, and then I end up losing the motivation to finish it.
Anonymous

nanihoosartblog:

Break it down into the most basic shapes, cones, squares, spheres etc. 

Proko has good vids on it

Oh! And draw lots of thumbnails! :D

Why you shouldn’t be afraid to alter your O.C.’s design if you want to

badluckcrow1:

If anyone ever doubts that validity of changing their character design, think about this. It took roughly 2 or so years before Bugs Bunny even became close to how we know him nowadays, and a further 7 more years for him to have his current familiar body shape

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It took from 1938 to 1948 until we had Bugs as we know him as he is today.

In other words, changing your O.C.’s design (that is if you want to) is perfectly natural and you shouldn’t be worried about it!